The Requiem for Roleplaying :: 
Motivations 
 
Motivation. 
 
Your character's "reason for living." 
 
Every character should have a goal, anywhere from the minor (to be the best 
brewer in Dallenport) to the major (to be the first to solo Cydrionic) to the 
unrealistic (To eventually de-throne a god and take over his religion). This 
will allow your character a chance to grow as your  
character comes closer to the goal. It's called 'character development.' To give 
a common example, take a certain snot-nosed young brat who worked on a farm on a 
world called Tatooine. He started as a worthless, snot nosed brat, became a snot 
nosed brat that could pilot a star fighter, and eventually became the snot nosed 
brat who liberated the universe and saved his friends. At his very core, he was 
the same person, a snot nosed brat. But through the course 
of the story, he learns various new things, and changes his views on a few 
others. Then learns to be patient from a smelly, green gnome. He learns not to 
trust everyone from a seedy pilot. And he learns not to hit on every beautiful 
woman he meets, from his sister. 
 
And remember, when your character is 'low level' that means they are typically 
not experienced in much. A second level thief is not going to be juggling 10 
daggers in town square, but a legendary avatar thief may very well be able to 
pull it off.
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