The Requiem for Roleplaying ::
Motivations
Motivation.
Your character's "reason for living."
Every character should have a goal, anywhere from the minor (to be the best
brewer in Dallenport) to the major (to be the first to solo Cydrionic) to the
unrealistic (To eventually de-throne a god and take over his religion). This
will allow your character a chance to grow as your
character comes closer to the goal. It's called 'character development.' To give
a common example, take a certain snot-nosed young brat who worked on a farm on a
world called Tatooine. He started as a worthless, snot nosed brat, became a snot
nosed brat that could pilot a star fighter, and eventually became the snot nosed
brat who liberated the universe and saved his friends. At his very core, he was
the same person, a snot nosed brat. But through the course
of the story, he learns various new things, and changes his views on a few
others. Then learns to be patient from a smelly, green gnome. He learns not to
trust everyone from a seedy pilot. And he learns not to hit on every beautiful
woman he meets, from his sister.
And remember, when your character is 'low level' that means they are typically
not experienced in much. A second level thief is not going to be juggling 10
daggers in town square, but a legendary avatar thief may very well be able to
pull it off.
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