The Requiem for Roleplaying :: Clerics
Clerics are the mainline worshippers of a God. They actively try to recruit
people in order to 'save' them, and are instrumental in healing and supporting
the rest of any friends they may have.
A cleric's view on the world will differ wildly depending on who they serve.
Most clerics prefer very heavy armor, combined with long robes. They use mostly
blunt weapons in order to not get blood all over the sacred ornaments of their
religion.
Tips:
If you are a good cleric, heal everyone in need, and try to sway them to your
religion. Everyone can be saved. Be generous to those of lower level, but not to
the point of stupidity.
A neutral cleric is very concerned with the balance of the universe. If you
encounter someone with vast potential, and little power, a neutral cleric would
probably help the person attain that potential. If you encounter a moron with
great power, it would be in the best interest of balance to make sure they learn
wisdom, or die trying.
An evil cleric would most likely heal everyone in need, just like a cleric of
good, but because everyone can be a pawn. Find a flunky, adopt them, and then
commit a crime and pin blame on the flunky, to make sure they're worth your time
and effort.
Clerics, above all, are interested in furthering the religion they serve. This
DOES include making sure that other members are properly outfitted, usually at
the cleric's expense.
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