The Requiem for Roleplaying ::
Barbarians
Conan. Kull the Conqueror. Riverwind.
Barbarians are typically the paragons of physical ability. They are savages and
men/women that have grown up outside of civilization, having nothing to rely on
but themselves for survival. Some come from tribes, some were slaves. But all of
them are very physically powerful, and they all share a deep distrust of
anything magical, a distrust that borders on hatred. A barbarian will rarely, if
ever, ask for help, and will sometimes refuse that help for nothing other than a
matter of pride. They do not care about the laws of civilization, as they know
they can live outside of it. Barbarians, typically, tend to prefer armor made
from pelts and animal hides,
and will most likely be carrying the heaviest thing they can to beat people
with.
TIPS:
Barbarians are usually not used to speaking well. They slurr. They forget long
words. They refuse to use 'good grammar.' Barbarians are VERY proud of not
needing magic. If you have a magic using friend, in character, you should have a
good reason why that person is a friend to your character. Refuse to be healed
sometimes, don't eat bread or drink water that has been conjured. Small things
like this will add greatly to your feel for your character.
If
you find a magical item, and try to wear it by accident, then feel free to freak
out, and break it, or sacrifice it. And woe to the person who gives you a
magical item, as they are obviously trying to trick you or bewitch you. Don't
automatically kill them, but roleplay out your displeasure. Stomp around, scream
barbarically, act threatening.
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