Library :: The Chronology of Nez
By an unknown author
many millennia ago, in another dimension somewhere within the astral plains,
there was a beautiful world called Nez. And a truly magnificent place it was,
covered with vast forests, bountiful fields, gorgeous gardens, mirrored lakes,
snow-topped mountains, heavenly waterfalls, and gentle seas. A land where all
the many races of the world lived together in peace and harmony. Nez was one of
the most glorious realms in all of the known dimensions, until one day, it
A sudden and horrific war between the many Gods of the lands of Nez had begun.
No one knows how it started, why it started, or by whom it had started, but the
war lasted for many thousands of years. The Heavens shook, the earth cracked,
the mountains crumbled, and the sea bled.
Famine and pestilence spread across the lands like a tidal wave. The horrifying
cries of pain, sorrow, and death echoed throughout the realm. And many a
desperate prayer for salvation went unanswered.
Many Gods, Lesser-Gods, and Demigods were slaughtered during this war. They were
cut down one by one, all the while the ranks of the immortals quickly dwindled,
as they were purged by earth, fire, wind, water, magic, and steel. Until,
finally, there were only three Gods left: Noirceur, the Goddess of Evil; Gris,
the God of Neutrality; and Divin the Goddess of Goodness.
For more than a millennia the three Gods continued their war. Every time it
seemed that one of them would begin to gain the upper hand, the other two would
snatch victory out of his or her grasp. So the war continued on and on as the
once beautiful world of Nez slowly died.
As time passed, Noirceur, being the craftiest of the three, began to understand
that in a three-way war, no one could win, not even herself. So to turn the
tables in her favor, she seduced Gris and made a pact with him that would
ultimately destroy Divin.
Both Gris and Noirceur came to Divin with the promise of peace, which of course
the Goddess of Goodness had high hopes for, ever since the beginning of the war.
Divin had hoped to spare Nez from any more death and desolation, which,
apparently, seemed to be the byproduct of the War of the Gods. But with Divin's
hopes to save Nez came a blind trust of Gris and Noirceur, which was eventually
repaid with betrayal and murder. Divin's hopes for the rejuvenation of peace and
beauty to the lands of Nez quickly flowed out of her, the same way her life's
blood had after she was cut down by the sinister couple.
But no sooner than the Goddess of Goodness was defeated did Noirceur betray Gris.
The Immortal couple commenced in the pleasures of one another's virtues in
celebration of their victory. And afterwards, as Gris slumbered, the Goddess of
Darkness took advantage of this, his time of weakness, and imprisoned him within
a massive crystal, to be tortured for all eternity by his foolish trust in
Noirceur's love. And thus the war had finally come to an end, and Evil was the
But without the war to keep her interests, Noirceur became quite bored. She
wandered aimlessly amongst the realm looking for some cheap thrills, till
finally she decided to use the mortals of Nez for her own, personal, amusement.
She created vast plagues and famines, floods and earthquakes, tore lovers apart,
and wiped out entire races. In time these little games began to bore her too, so
she started a new war, but this time, it was a war of mortals.
Without the Goddess of Goodness to protect them, the mortal followers of Good
were either massacred or enslaved as those of Neutrality were quickly turned
towards the dark powers Evil. Lovers became killers, friends became enemies,
sons assassinated their fathers, brother fought brother, healers became
murderers, and thievery was rampant. Time passed, as it always does, as Noirceur
relished in her torturing of the mortals, all the while Gris tried summoning his
many powers in the hopes of escaping his horrible prison.
Noirceur toyed with her mortal playthings for many centuries, until Gris was
finally able to escape his imprisonment, bringing an end to her Evil Reign.
Before the Goddess of Evil even knew that her prisoner was free, Gris had
enacted his revenge upon her.
At the time of Gris' escape Noirceur was conjuring a very powerful plague. She
had to call upon the darkest of her powers to create this vile pestilence. For
it was a plague that would only affect the innocent and the pure of heart and
soul. With it, Goodness would be totally eradicated from the lands of Nez.
Forever sealing the dying realm in the unending darkness of Evil.
Noirceur was quite pleased with this, her latest conjuring. So pleased that she
had not noticed the shadow looming behind her as she conjured the finishing
touches of the plague. And as she was just about to release her new creation
upon the unsuspecting mortals of the realm, Gris cut her asunder, ending her
malevolence forever. The God of Neutrality slayed Noirceur at a time when she
felt that nothing could stop her. And thus, Gris was the only God left alive in
the lands of Nez.
But unfortunately Gris' escape was too late to spare the realm of Nez from
Noirceur's malignancy. Even without the vile plague, all but a few of the
followers of Good and Neutrality remained, and Evil was everywhere. Gris could
not turn the tides of the war and level the battle field, for he was too
exhausted after his escape from the crystal and subsequent destruction of
Noirceur. All he could do was sit and watch as the evil mortals of Nez ravaged
the lands while those of Good and Neutrality cried out in horror. There was
nothing he could do to answer their prayers and save the realm, for his powers
were far too impotent to cause a change.
In fact, his powers were so spent that if the Evil mortals of Nez were to ally
themselves against him, he would easily be slain, and they could take over the
entire realm for themselves. So Gris was desperate. He needed to find some way
to rid himself of this quandary with what few remaining powers he had left. So
he sat in deep contemplation, hoping to solve this evil puzzle before him. And
as he sat there, the screams of the innocent of Nez filled his head while Evil
slowly grew even stronger. It took him more than a century to find the only
option that was left available for him; a century full of grief, pain, and
Gris summoned the last of his powers and created a small portal that led to
another dimension far from Nez. A place where he could send the strongest,
trickiest, craftiest, and most powerful of the Evil mortals. A place where these
mortals would be weak and could do him no harm. A place where they would be
trapped while he bided his time in hopes of regaining his powers. And so the God
of Neutrality took all of the cruelest leaders, the most malevolent sorcerers,
the most immoral warriors, the most vicious barbarians, and the vilest thieves
and sent them through this, as Gris hoped, would be the portal of salvation.
And thus the evil mortals from Nez did twist and turn through the portal.
Screaming in hatred and anger throughout their long journey, as they cursed Gris
for his interference. Until finally, they reached their destination.
No one can say how long they traveled, but as these 'Worst of the Worst' mortals
of Nez awoke, they found themselves transported to a place much different from
their home world of Nez. A world quite distant from their own. Lands that lie
far from their allies and their enemies. A realm called Distant Lands. Their
weapons and armor were stripped from them during their long exile through the
portal, their skills unusable, and their spells were unresponsive in this
strange world. They were literally as helpless as babes.
The Evil mortals from Nez, who would usually be found at each other's throats,
were forced to make a pact between themselves. They would band together and
build in power in this new land. Aspiring to one day appease the great God of
Darkness in this new realm in the hopes that he can send them home. And if they
did return to their homeland, eventually they would slay Gris and rightfully
take control of the lands of Nez. And thus, the Dark Order of Nez was born.
NOT THE END . . .