Hi!
I was hoping for a little bit of light shed on the thac0 changes with the large update. I also thought I would share my feedback and how it's affected gameplay from my perspective.
I believe the changes have changed the way players can damage monsters that are higher than their current player level and vice versa?
So if I'm a level 150 character trying to damage a level 250 monster... essentially with the thac0 update I can't do any damage to said monster.
Is this the way it's supposed to work?
Before the large changes to the game, I would be able to join groups and contribute damage and land hits even if monsters were bigger than myself, I definitely couldn't tank them or take hits or I'd be a dead duck pretty fast, but I could contribute in a group and deal some damage. Not as much as others since I didn't have as many hits per prompt since I was a lower level, but I did my share. I could even land backstabs and deal some decent damage, assassinates were very rare if the monster was higher leveled than me which seemed right.
Nowadays, many of the people I like to play with are level 250-350 and generally fight level 250 monsters or higher... now the issue comes up, when I join a group of avatars, I literally miss every backstab and do 0 damage. Everything either misses or is an armor protect. This... isn't very fun. I'll generally tag along for a little while but get so bored when I'm just leeching a bit of experience and literally doing zero to help the group. Essentially I'm pretty useless unless I'm fighting monsters around my own level... which nobody online seems to regularly fight. I also can't really fight monsters that are my own level by myself, since I'm not a tank or a casting class. (Assassin). So how does somebody that's level 100-150 really play now with the thaco changes?
Would it be possible to allow lower level characters to land skills like bash/stun/backstab/charge on higher level monsters and actually be able to damage them even if there's a level difference? Also when I tag along, I usually only get 1%-2% experience per monster killed even when the monster is level 300 or so. Pre changes I would get a considerable amount more experience if the monster was a much higher level, is this scaled because I'm doing less damage or scaled simply because I'm grouped with people at a higher level?
All in all, I think the fun factor of the game would considerably improve if I had the ability to join groups and actually hit/do damage to the monsters groups were fighting. Would love to hear feedback and thoughts on my comments! Thanks for reading

Kinshuk