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 Post subject: Ideas for increasing player activity.
PostPosted: Sun Aug 17, 2008 10:44 pm 
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Joined: Fri Jan 04, 2008 8:58 pm
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A group of us got together on dl and discussed ideas on how to increase player’s activities on the mudd.
The ideas are as follows.

• Mpp’s for levels
o ½ of your level for named levels
o Works up to 200 after that requires an actual rp quest

• Flask for named levels
o Loads once every 30 days
o Could be rp to get flask or non-rp
o Only allowed to be used up to level 200

If you have any other ideas, please post them here.


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 Post subject: Re: Ideas for increasing player activity.
PostPosted: Sun Aug 17, 2008 11:25 pm 
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Builder
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Joined: Wed Jan 17, 2007 11:07 pm
Posts: 112
Location: Toronto, Canada
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nice ideas, personally, i'd prefer macross based quests, perhaps in multiple parts to keep them difficult, say like 5 difficult tasks = 1 quest, and maybe only make quests available for each player once every two-three months.

Then while the player is waiting for their quest they can train another character up and quest it :)

i don't think more avatars is gonna hurt this game... only help it, players are diminishing, and nobody is taking the greater lords/lords places.

I'm honestly having difficulties doing more than logging on and saying hi once in a while because it's too boring without player progression...

Alysandir


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 Post subject: Re: Ideas for increasing player activity.
PostPosted: Sun Aug 17, 2008 11:28 pm 
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Location: Toronto, Canada
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oh... and i do think player growth needs a kick in the butt... in like 4-5 years i think? we've gotten ONE lesser avatar, had two, one is dead now. that's a little excessively dragged out to me. i see nothing wrong with a player being able to reach greater avatar/demigod in a year or two's time, but if the staff thinks that's not fun overall that's their call...
if i spent a year or two making a sweet demigod, i'd play it a lot more, and try to get another demigod :)


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