I'm dead right now after an ill-thought out plan to kill Iturous. He took my head off and I felt it a good opportunity to brainstorm.
I noticed the other day that someone needed an anvil to repair some items of theirs. The only anvil around was in the Blacksmith. The Blacksmith is a hidden door, that isn't hidden. You don't sense it, you just have to know where it is. That seemed a little impractical to me. Likewise, the weaponsmith and armorsmith did not have anvils in their shops. How, exactly, do they craft their wares then? I think this should be fixed. Anvils shouldn't be so hard to come by.
On to another topic.
Monster Summoning. The spell itself works fine, no problems there. Except I can't cast it everywhere. That is OK, I understand the concept. But it works in far too few areas for me to understand why the room was flagged that way. Furthermore, they don't follow me anywhere I want them to. I can only summon them in Turien for starters, and they can only follow me so far as I can go east, west, north, and south, until I reach another city or room. Upon entrance, they no longer follow me, and I can no longer summon them. This happens at Draconia, the knighthood, the priestess's area, and simply traveling. Being a mage, or bard (who relies heavily on monsums) especially at lower levels, this hampers the ability to explore and level. I can understand why you might put this room restriction on a big boss room, but how frequently I run into this problem seems unjustified for the most part. Now, if the room has only enough space for one person in it at a time, that makes sense too. But at least give the ability to summon them again once through said room. Unless you don't want summoners in your zone at all for spite. I'll find a way around it still.
Going along with repairing items, what about item creation? As of now I believe the only ability to create an item is by using minor or major creation. Poisons can be crafted, which was a great addition, so why isn't alchemy an outright skill? Why can't a warrior craft a sword or armor for himself? Why can't a mage create potions and scrolls and enchant a weapon with a spell, rather than just a +damage and +attack buff? This game needs an economy. And that economy needs to be run by people rather than NPCs. Mobs need to start dropping item crafting blueprints and the required materials to build those items. These items then need to vary in difficulty of craftmanship and how many materials they need to be built, and then the crafter should be given the choice of what level range their created items could work for. This relieves builders in a sense as well, so that they don't have to grind out items and equipment that people want in the game along with their zones (which eat up enough time and energy) and it gives the crafters the freedom of tailoring to the ever changing demand from the players in a more immediate atmosphere. I know I would personally prefer to build the first uber swordcrafting hammer of ...hammering...rather than just chunk out another sword of rulership.
I think I'm alive now..