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 Post subject: Fixing organic items
PostPosted: Sun Aug 28, 2005 4:41 pm 
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I had always thought that Druids and or Rangers should be able to repair / re-grow / heal organic items.


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PostPosted: Sun Aug 28, 2005 6:43 pm 
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I do kinda agree with that, and I'm sure a lot of other people would as well....but I don't see any real reason why druids should be able to repair any kind of material. They would have to have weaponry, armory, and the repair skill. None of the other casting classes have the abitlies of weaponry or armory and they shouldn't have it, it's a melee based skill. Rangers on the other hand have a good chance of getting it I'd think but maybe incorprate mana usage into the repair after all the item you are trying to repair was once and maybe still is a living thing and mana is a nature/godly magic.

But still part of me says there should just flat out be items that can't be fixed, it's part of life. Unknowns, organgics, and so on.


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 Post subject: Re: Landor
PostPosted: Wed Sep 14, 2005 2:03 am 
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Agree Agree, there are few kind of items that couldnt be repaired by players like unknown item and orangic. Especially orangic is !repairable, that's kind of risky of players. But as we know here is not many major items or popular items that made by orangic so this issue wasnt be raised till Landor mentioned that.

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 Post subject: Organics.
PostPosted: Mon Sep 19, 2005 7:13 pm 
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Ahem.

So you want something organic to be fixed? Taken from a realistic perspective, doing such a thing can be done over a lengthy period of time. That in mind, the help of magic for an in-game fantasy setting would hasten up the process, but you would need materials to do so. Not everything is necessarily the same thing. Take some type of medallion or pendant that's been crafted from vines or grasses or a thick veil of flesh that's well, self-explanatory. Doing such would mean you would need different types of materials for different parts of the job. If you want to go that far then, then wouldn't you need materials such as iron or mithril for when you want to repair your metallic items?

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PostPosted: Tue Oct 11, 2005 4:51 pm 
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i always wondered why organic items couldnt just be repaired by sewing, i mean leather which is a organic compound can be stitched together and repaired so why cant other organic compounds ?? or at least partaly repaired..


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 Post subject: Growth area for the organic stuff
PostPosted: Wed Oct 19, 2005 4:10 am 
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Fixing organic shouldn't be a problem considering most organic items aren't that great or are easy to come by considering they are getting scraped and then a reloaded into the game. However, maybe an area where organic items could be left to "grow" could be incorporated into the game. Someone could pay a shopkeeper maybe, a greenhouse specialist, to "grow" these items for them. It would essentially be like an armorer, but for organic items.
There's my two cents.

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 Post subject:
PostPosted: Thu Apr 12, 2007 10:20 pm 
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Repairing organics seems an interesting concept. However you couldn't "grow" skin so to speak, but i belive if you can "summon zombies" why wouldn't you be able to repair organic....hmm...is a tricky thing however, i think...there should be a chance that while your repairing it, you totally destroy it....also i think that it would be a good idea for ALL items, because i mean, i know ive tried fixing things in real life, just to have to go replace it because i ended up doing more damage then good....

just my thoughts.

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PostPosted: Fri Apr 13, 2007 1:42 am 
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I think that if a new concept is to be brought to the game, it should not unbalance it.

The druids wanna repair organic ? that could give them some more use in the game , but i think in order to do that all already existing organic item should be turned into hmm .. paper perhaps.

When a builder made an item organic, it is generally (please i stress here the word "generally") because that item is maxxed, AND they wandted to give some rotation to it, they know that that item is unrepairable, and they "wanted" it that way.

If you think now, that some of the items in the game should not have been organic , (the mighty sword of the thousands dragons could not be made of flesh !) , or should have been (The unique breastplate of the unkilled barbarian is made of gem ) , perhaps the discussion could be led towards that isn't ?

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 Post subject: organics
PostPosted: Sat Apr 14, 2007 1:23 pm 
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Druids fixing organics would be fine. Maybe have the fix item be specific like with a hammer, needle, magic orb for mages. Make it, a handful of organic growth.

Illusionists fixing unknown. They work with unknown, magic. Take away their ability to fix magic and allow it to be unknown. Same thing with holding a fix item. A swirling mist of the unknown, or something. Then Illusionists would save people money and could charge for their services. I'd pay half the normal cost to fix for any of my magical items.

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 Post subject:
PostPosted: Thu May 03, 2007 12:03 am 
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8)
:?: Eat my rainbow fruity pebble appeal shorts!

Well, no that's not what I meant.
I hear the echo but in a fantasy like game it would be proper and accomidable aluminiminiminiminiminiminim. What?


SO when my laptop dies, in a subjunctive fantasy like situation. I can ups it to Levune, and have her magically imbue some stellar magical gestures and make it seem brand NEW?!!

Holly cow landfellow (that's you my audience). . .*winds up the artificial crickets* The real one's actually cost more money than the initial purchase, you have to have shelter for them and maintain their environment till it's properly PLEASING and hospitiable. OTHERwise when they're bought or purchased for that specific mea meet mmmmeat mmmeal ahh yes mmeal, for that hehehehe friend at home.
yeah anyways.

oh yeah, you guys saw that jorlain icon dancing, if you tilt your laptop sideways. . . yeah. it really does look likes he's squirming not dancing. great fun for a good five minutes LOL.

:P

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 Post subject:
PostPosted: Tue May 22, 2007 7:17 am 
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Here is another way that we could rotate or keep money flowing throught the game. A shop that can repair or regrow organics, as well as maybe unknown. For the organic side let say that it can only be regrown a limited number of times, this keeps gold flowing as well as gear rotating throught the game. You can regrow a certain item 3 times, say 5000 gold per regrow... and it takes a week game time or so to get it back. Of course there will be regrow time. Just an idea....

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 Post subject:
PostPosted: Tue May 22, 2007 10:26 am 
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Nope
Please quit harboring on this idea.
I guess we should just take perma-death out of the game too, so nothing is really challenging. The fact someone makes an organic, is like I said. Durability isn't always comprimisable to the game, some things break. And let me ask this one ridiculous question.

If your BiC pen breaks irl, are you seriously gonna bring it to Booli and have him repair it, or are oyu going to walk or drive to Office Deopt and buy a whole box of them?

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