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 Post subject: Extra practices.......
PostPosted: Wed Jan 16, 2008 10:40 pm 
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Joined: Sun Jun 10, 2007 4:12 am
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So i have noticed that with almost all charictors that are built there is alot of practices that are left over that are unusable...wasted... i have a solution perhaps one that could make every char individulized and personalized to the fullest.

Lets say for instance theres a cleric (cause im a cleric and havent played the other classes enough to base anything off of well go with a clleric *sticks out her tounge*) and this cleric after practicing her clerical stuff wishes to improve on a certain skill prophicentcy or spell. well she cant cause the game is limited to that point as of yet. but lets say she had an option to spend her extra practices to maybe increase like duration of a spell or the damage a spell could do or how much damage she does with her staff or flail ext. this would add personalization to each charictor the way that person wants there cleric (or fighter mage barb druid ext.) to be. so lets use this figuritive chart for speculation purposes only.
each skill, spell and proph. would have to have some kind of point system to be messured by so well use 100 for this example. I will also point out 2 spells and 1 proph to get the point accross. these figures would of course be that out of the 1-100 the 1 is were the game is currently sets your skill spell or proph. at.

shriek 1-100 by spending say 15 practices this spell would increase its damage rating by 5
sanc 1-100 by spending 15 practices this spell duration rating would increase by 5
staff 1-100 by spending 15 practices this proph. damage rating would increase by 5

and so on and so on.
each quarter would cost more practices to increase them by 10 say at 25 out of your 1-100 rating cost would go to 20 practices to increase or 25 and so on.
Keep in mind that not all charictors have alot of extra practices left after finishing up with there normal skill increases. How ever with the right stats you can increase your odds of getting more per level. As well as mpps could increase this rating witch means anouther reason for more rp!
By implementing this people could have a combat cleric or a fighter that can use one weapon type like a master and others just so so adding personalization to the game its never seen before.

agin this is just an idea but would apreciate comments on this idea if you like it alot and staff see that you do theres a better chance they will do it........... thoughts?

your humble cleric,
Klea

Quote:
If everything was easy nothing would be chalanging and the minds would grow stagnit.


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 Post subject:
PostPosted: Fri Jan 18, 2008 10:00 pm 
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Joined: Mon Aug 29, 2005 7:50 pm
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Location: Florida
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I appreciate the ideas, but to be blunt what you propose is writing a LOT of code for our current spell system. I think before I do that, I'd rewrite magic completely, it's horribly bloated and difficult to maintain/improve. This might be something I'd include in a new system though, so again, thanks for the ideas, maybe it will appear in the DL code in 3-5 years or so, we'll see. I am still planning to do significant work in this area.

Best regards,

--Nezmar


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 Post subject:
PostPosted: Sat Jan 19, 2008 8:32 am 
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Joined: Sun Jun 10, 2007 4:12 am
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yeah after i wrote the idea it dawned on me about the tremendous amount of code it would take but never the less future ideas when you didn't have it before could be helpful :P never thought for any amount of time you could snap your fingers and have an idea put into play just throwing them out there :D

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If everything was easy nothing would be challenging, and the minds will grow stagnit. Clea


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