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 Post subject: Characters per account.
PostPosted: Tue Mar 14, 2006 3:39 am 
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Hero
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This is being capped to 10, when i think there are over 14 classes in DL2 (with numerous races etc)
Is it possible to up the cap to 14 ?
or better ... no cap !

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 Post subject:
PostPosted: Thu Mar 16, 2006 8:12 am 
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I'm not positive, but I believe the reason they put the cap on is because if there were 'no' caps, then the space they would have to allocate for characters would be a *lot* larger, and it would give them less space to use for the game itself.

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Kamaria Alduini, the bigger assassin
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 Post subject: hmm
PostPosted: Wed Jan 16, 2008 10:54 pm 
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i think the cap should be 3 or less charictors were having alot of people already complaining about others decking out everyone of there charictors with all the good stuff in the game and not having enough of the rare items to go around to individuals....... just pointing that out


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 Post subject:
PostPosted: Fri Jan 18, 2008 4:59 am 
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The Reasons for the Cap are most likely the same Reasons that there is talk of a Item Whipe.. There are too many that use accounts and charicters to store inventory and rare items, This Hording is what we need to get away from.. currently the activity of many accounts is low enough that you should be able to have more than enough time with 1 you shouldnt ever need more than 10.


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 Post subject:
PostPosted: Fri Jan 18, 2008 7:32 pm 
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If there's a solution to be had with items, there's no need to go about restricting the players. A better idea would be for the builders themselves to vary the equipment that they create. For oh so long it seems that a mentally of bigger and better has permeated the creation of the high dollar zones.

A few solutions would be to:
-Adapt old items into something new.
Not saying to just make a replica of an existing item and change its name. Change some of the properties yet keep it relatively appropriate for that level range.

-More race specific items.
Everyone knows the majority of what these items entail. Its either elf, giant, or a small helping of what I've seen to be dwarf. Beyond that its limited. If you want to change how people will want look and what to wear through their adventures give them the kind of variety that comes with only a halfling could strut around in, etc.

-More class specific items.
There's been only one real zone that's done a very well job at keeping a good beat on the idea, and that is Karin's Tower. Over time maybe yes the items aren't the best out there, but that's where you would come in. I'm not saying that you should overhaul items into god-like pieces of diety smashing might, but reasonably functional items that anyone of said class would want to wear.

The ideas are truely limitless especially with the implimentaion of macros coming into play. The only restriction there is, is how far will you let your imagination go when you finally sit down and decide what you would like to have circulate through your zones.

~The Guildinator

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You were made to play DL better.
The minute you're in your character's skin.
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 Post subject: Something I forgot to add in the previous part... heh.
PostPosted: Fri Jan 18, 2008 7:35 pm 
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Suppose I didn't really post this in the last part. But its in reference to items being restricted for other pcs, etc. For the idea of a cap, I think ten is reasonable. It gives you a firm grasp on a great deal of the classes and lets you experiment. I personally don't see the need for a larger cap on active characters because if you really want to play some other class that bad, maybe you just need to do some sacrificing to do so.

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Hey dewd, don't be afraid.
You were made to play DL better.
The minute you're in your character's skin.
Then you begin to roleplay better.


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 Post subject:
PostPosted: Fri Jan 18, 2008 9:47 pm 
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Everyone seems to think 10 is fine, this thread can be dead as far as I'm concerned.

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--Nezmar


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