Distant Lands
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 Post subject: Hey, you! Need help?
PostPosted: Sat Aug 20, 2005 4:50 am 
Quest Master
Quest Master
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Joined: Sat Aug 20, 2005 2:01 am
Posts: 106
Location: Minnesnowta
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Hello, and welcome to Distant Lands! Obviously if you're reading this, you're not quite sure how to do something. And that's alright! A lot of us need help from time to time, even us veteran players.

Well, you've found the right spot to talk about it in the forums. This isn't to say that this is the cheat-sheet to Distant Lands, but it's a good start. First of all, let me point out that while many, and even most, people try to be helpful, asking tedious questions such as, "Can I have some gear?", or "Will you level me?" can be not only annoying, but it can be rude to an extent.

Also, I'd like to point out that while people are helpful, a lot of people don't like giving out trade secrets. But, that's okay too. Everyone has their own way of doing things, or getting things accomplished. Don't take it to heart if someone doesn't want to tell you everything right off the bat. Where there's a will, there's a way. So keep on trucking, and eventually you will have your own little secrets.

Alrighty then, let's get down to business then, shall we?

Leveling. It's tedious, frustrating, and sometimes disheartening. But, if you're willing to put some elbow grease into it, it goes fast. One of the first things I'd like to point out, is that while it may seem like a good idea to go after all those big mobiles right off the bat, so you get experience, it's really not. Stick to what's easy. The more mobiles you kill, the more experience you obtain. Sure, it may not seem like it, because of how much you get per kill, but just trust me on this. Quanity will win over quality in this scenerio. Oh, I almost forgot. Type "kills" sometime. That'll show you the last 100 mobiles you've killed, and how many times you've killed each of them. Don't let those numbers get too high! The higher they get, the less experience you get from each kill, until eventually you get none at all.

Secondly, equipment! The majority of equipment on Distant Lands is level, race, class, or even alignment based. Which means, that some things will work for you, and some things won't. But don't let it get you down! Chances are, there's something else out there that does something similar to that piece of equipment that just won't stay strapped to your body. All you have to do is take the time to find it. Which, more often than not, is easier said than done. But where there's a will, there's a way, right?

Alright, now that we've gone through leveling and equipment, I'd like to take the time to point out a few things about PC (player character) statistics, along with racial statistics.

PC statistics are shown by using the "attributes" or "att" command in Distant Lands. This will show you the basic rundown of your PC's statistics, such as Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma, and Luck (which most people, including me, refer to as simply "stats"). Also visable from this screen are things such as Height, Weight, and your Armor Ratings.

Alright, let's start with your PC's stats. Make a mental note when playing your character, that your PC's stats can never be increased higher than double their natural stat. For instance, if you have a natural strength of 11, you'll never obtain a higher strength than 22, despite spells or equipment. For this reason, you'll probably want to make sure that all your stats are above 13 when you create a character, so that you can reach the maximum of 25.

Another thing to keep in mind, is that different races get different bonuses or penalties. An example of this, is that Giants get a bonus to strength and constitution, but take penalties against dexterity, intelligence, and wisdom. There are only two races, however, that receive neither bonuses or penalties. Humans, of course, and half-elves. So make sure to check up on the race and class of the character you're going to roll before rolling, so you know what you'll need to get by with stats.

Now, your Armor Rating. This can be a little confusing for people that are used to the AC and THAC0 charts of AD&D. Under the Armor Rating section of your Attributes screen, there's two different numbers. If you have color, the one on the left side is green, and the one on the right is red. Now then, the one on the left, the green one, is you Armor Class, which is similar to the Armor Class of AD&D. The lower it is, the less likely you are to be hit. It ranges from -100, the best, to 100, the worst. At lower levels, your AC is probably the most important factor of your armor selection. Alright, now the number to the right, the red one, is your Stopping Power. This one is the oddball, but makes a good amount of sense. For this stat, the higher it is, the better. What it is, is when you are hit, this determines how hard of a blow you take. Thusly, the higher in levels you become, the higher you'll want this number to be. Otherwise those nasty dragons and ghosts will eat you alive. Make sense? I sure hope so. On a side note, while in game, type help armor rating for the help file on this.

All of this aside, I'd like to welcome you again to Distant Lands. And we hope that you have as much fun here as we do. I'd also like to point out, that should you have any questions of game play, this is the place to ask.

Happy Mudding!

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PostPosted: Sun Sep 11, 2005 5:03 am 
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Joined: Sun Aug 28, 2005 12:15 am
Posts: 25
Location: Over younder
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You forgot the thing about the yellow snow and not eating it.

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 Post subject: A few alias'
PostPosted: Wed Jul 04, 2007 3:20 pm 
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
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RPer of the Month (1)
At the fountain of Turien you can type drink little fountain to get a refreshing blast of cool water that helps recharge some of your moves. You might want to alias this. Type alias 0 drink little fountain and this will set the number 0 as your alias to drink. So when at the fountain, just hit 0 a few times.

Alias' are very useful. I use number 1 as my assist alias, example: alias 1 assist ivory. So now when that little ivory friend we all love and enjoy lands a backstab, I can assist it and help beat something down a bit faster than typing out assist ivory.

You can set up alias' to run a string of commands such as alias 3 ord zombie kill dragon; assist zombie; c dis e' dragon; flee. This will send my zombie (a charmie for a cleric) on the dragon so the zombie takes the hits, I'll then assist the zombie, cast magic, and run like a little girl seeing her father for the first time in a few months from being away at the war. Be sure to use the semi-colon ; to separate everything.

There is a lot you can do with a simple alias, remove and wear armor such as changing from fighting gear to regen gear; get a recall scroll from a container and recite it upon yourself (handy during battle); run around a few rooms automatically so you don't have to keep typing in the directions.

Anyways, I thought this might be helpful if you're not familiar with mudding.

Gydin Valen, free heals, sancs, and spells since 2001.

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