gideonhalo wrote:
for the most part, has become one of many hours of solo playing...I think...I hope...they're here to stay because I really don't want to go back to being on alone with a group of 5 zombies trying to kill stuff alone like in the old days with my cleric.
You first mentioned not wanting to get rid of the steeds because you don't want to be solo. Until the last 2-3 day's that is all the steed user's did was solo right after the item purge. Why? Because the steeds killed NPC's while everyone else had to slowly climb up the ladder by killing level 5 NPC's. Now you have level 150 players with steeds killing Amhearst solo. Still extremely unbalanced if you ask me.
I could only see a wipe happening with the addition of a handful of new zones and hundreds of new items. But idk, I don't run the thing, all up to the boss.
I don't think even with adding new zones, etc. we should do a purge.. ever. I've said this before. I've stopped by a couple of MUDs while promoting DL on MUD forums and voting polls. The top 3-5 have a constant 50-100 player constantly. One of the biggest things they promote (on their web pages) is "No pwipes, ever."
You mentioned something in game about casks, and I think you had a good point about under 100's being able to use it, then it going useless after 100, but, there is a flaw. We kill much much larger mobs as we get bigger, meaning more healing, more chances of getting crapped on and needing to heal. It's fairly easy to level to 100 anyways. I'd even take a cask as a healing ranger, but I doubt I would because classes that need it most are those that cannot regen mana to heal themselves. Thieves, assassins, barbs, warriors, mages, illusionists. Mana healers really don't need one, just need better regen gear. Especially in this solo world we seem to be playing in. As we get bigger, we kill bigger mobs. Yes, we do. We also get more powerful skills, spells, stops, melee, more potions, scrolls, etc..
.but if you're under level 150 and killing mobs like the Butcher alone? How much tweeking do you need?
Where on this post did I ask to have the stab tweeked to be stronger? I asked to have it land according to how well you've mastered it. And, the butcher took me.. 1 portal, 10 recalls, 2 sanc's, 3 FH scrolls, 4 FH potions, and 5 scrolls of element and 2 deaths. Now please show me a class that goes through that trouble to kill a mob 20 levels above them. All my potions, scrolls gone. To me, that's how it's supposed to be. Also, no cask involved. Not.. call 3 steeds, send, attack, 3 dead steeds, flee, wash & rinse without being touched or using sanc's/FH items or death. By the way, there are 7 classes that can do this method. Where is the challenge?
Lower the magic restrictions level for barbarians. I think it's what, one item every 50 levels till 100? Maybe one item every 25 till 100. I agree
Let's get crazy, unlock all races for all classes. Giant Cleric? Yes please.
This would be fun, not sure how it would turn out.
XP bonus is great, I miss the regen bonus even if it was 5% per player, but it does seem more balanced currently since it takes so much xp to level now.
I'm glad there is no regen bonus, we're making this place WAY to easy. You have 7 classes with charmies and can kill level 300-400 NPC's at level 150. Cask = unlimited heals (feather weight rings)