Was just bored and thought I'd come up with some ideas for new skells spills and abilities for current classes in the game

It'd probably take a lot of work to implement but what the hey, just making ideas is kinda fun

I hope I didn't miss any classes!
Thief - nothing comes to mind
Assassin - nothing comes to mind
Mage - Mages are powered enough... they don't need anything

Maybe add the ability to close portals and make two-way portals.
Barbarian - Barbarian's Rage <-- I'm thinking level 200 spell exclusive to barbs, buff spell self only add 500HP 5 stop all, an extra hit (so hitting 4/4/4 would go to 5/5/5) and increased criticals - melee classes REALLY need something to make them stand out in my opinion.
Cavalier - circle charge <---- skill similar to circle stab, when in a group of 3, ability to charge the enemy while it is distracted.
Cleric - Clerics are powered enough... they don't need anything
Illusionist - Silence <---- i think it was mentioned earlier, ability to cut an enemy off from using magic while the spell lasts
Ninja <-- throat jab <--- passive skill which adds a chance to assassinate after level 200.
Monk - Monk's Fury <--- a SHORT time buff spell that makes a monk dodge all enemy melee attacks and adds 4 damage to all their attacks, similar to illusionists mirrors. I'm thinking level 200 spell
monk exclusive
Warrior <--- honestly, they deserve to get Sanctuary and Full heal at level 200, there's no reason they shouldn't
Paladin < ---- same as warriors, they should get Sanctuary and Full Heal at 200 for class balance.
Druid < ---- I think it would be cool if they got a summon familiar spell at 200, it would be a random familiar such as a Dragon, Bear, Faerie, or a Living Sword. Dragon Bear and Sword would assist in battle to increase damage while a Faerie would periodically cast helpful healing spells at random. The familiar would fade away after a random period of time and only one could be summoned at a time. Bear would be light damage, Sword moderate damage, and Dragon fairly hard hitting.
Ranger < -- Eagle Eye <---- a level 200 buff spell that would increase critical hit rate to 75% for a short time. Self only.