While I'm not sure of the quantities that would be necessary to achieve these MPP wishes, here's some of my ideas categorized into "tiers"; the higher the tier, the more MPPs would be necessary to achieve the desired effect.
Tier 1 o +1 point to any attribute from 1 to 18 o Improved Strength, Levitation, Shield, Armor, Bless, and similar "buff" spells (one spell at a time) o Detect Invisibility, True Sight, Detect Alignment, Sense Life (and similar "detection" spells - one at a time)
Tier 2 o Repair any piece of player-repairable equipment to "excellent" (ONLY items a player can repair) o 10 game hours of "constitution insurance" - prevents constitution loss upon death for effect duration. o Double experience or double regeneration per hour per MPP spent
Tier 3 o +1 point to any attribute from 19 to 23 o Add x hp/mp/sp/pp/mv per MPP used (limited to a static number.. if 10 MPPs needed, then 10 can only be used at a time) o Temporary high resistance to bashing (10 hour maximum, perhaps?) - NOT IMMUNITY TO BASH o Improved Strength, Levitation, Shield, Armor, Bless, and similar "buff" spells (all spells at once) o Increased damage or protection per hour per MPP spent o Detect Invisibility, True Sight, Detect Alignment, Sense Life (and similar "detection" spells - all at once)
Tier 4 o Sanctuary, Fireshield, Ice Shield, Blade Barrier, Life Gate, Anti-Magic Shell (one spell at a time, with normal restrictions) o 1 level, excluding advancement to levels 100, 125, 150, 175, 200, 225, 250, 275 and 300 o Guarantee to pick one lock of any durability (excludes pickproof - MUST have proper 'pick lock' skill level to open lock) o Improve any currently available skill/spell/prof one proficiency level past class maximum.
Tier 5 o Repair a piece of equipment to "excellent", regardless of material (includes unknowns, organics, containers, etc...) o Add a "special effect" to an item (think: cracklers, +damage, +melee.. with restrictions) o Chance to open a pickproof lock without a key (must have 'pick master lock' mastered) o Obtain one class/avatar class skill/spell/prof earlier than normal
Of course this is just a list off the top of my head, and including some of the redemption ideas discussed already within this thread.
Some clarification for some things above: Improving a skill/spell/prof "one skill level" means if you max at "fairly capable", it would bring it up to "well skilled". If you max out at "expert", it would go up to "master." "Normal restrictions" for Sanctuary, Fireshield, etc means that you cannot have two aura spells affecting you at the same time, just like how the game is now. You cannot have Fireshield and Sanctuary affecting you at the same time.
A decision has to be made on the spells so their duration can be calculated. Perhaps level 300 casting would be good, or would it be better to base it off of the level of the spell recipient? Since there is no "caster", there would be no "caster level" to go off of.
_________________ "If everybody is thinking alike then somebody isn't thinking." --General George S. Patton
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