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 Post subject: Recalls.
PostPosted: Sun Apr 20, 2008 4:51 pm 
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Something that I was thinking of just now. Clerics have the ability to create recalls through the process of succor and everyone with enough gold can buy recalls from the shops. As time progresses and more builders create their zones, I have heard some say that they want to have their own recall shops instituted so that people have easy access to them. I was thinking that maybe the spell succor could interact with those areas. Currently the majority of recalls come the normal Turien recalls or that of Rocksport. My thought is, if you cast succor in those respective areas then you would create recalls for that area. Say I were to take a cleric to Rocksport and cast succor, then I would create Rocksport Recalls instead of Turien Recalls.

I know its a rather large step since Turien has been the hub of the world for such a long time. I would hate to see it go, but as time goes on the world that we know it grows and grows.

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 Post subject: Re: Recalls.
PostPosted: Sun Apr 20, 2008 5:23 pm 
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Good idea.......why not take that one step farther and change the spell.... so instead of the c 'succor' spell format you could do c 'succor' rocksport or c 'succor' turien or were ever heck why were at it change word to c 'word' rocksport c 'word' turien or were ever....just 2 cents here but there you have it

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 Post subject: Re: Recalls.
PostPosted: Sun Apr 20, 2008 7:57 pm 
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We can't be doing that! It would make sense! :wink:

It's a good idea, and it would enable classes other than Mages and Illusionists the ability to quickly travel the realms.

I have no idea how difficult it would be to implement that particular concept, but here's a variant on it:

Before using "word of recall", to travel anywhere speedily, a Cleric would have to get there the old fashioned way first, and then, draw some rune, or leave some mark/token (use a command) to set a point he/she could recall to. Perhaps they could only set two or three of these waypoints at a time, and recall to 1-3. (there'd have to be an undo command or something)

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 Post subject: Re: Recalls.
PostPosted: Tue Apr 22, 2008 6:54 am 
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I like the idea of recalls to other places and again as i say in most of my posts. BUT i dont think a cleric should be able to go to a zone and make recalls for that area i mean portalling is a mages thing and we should not take that from them IF any thing a mage should be able to make the scroll that is portal to that area or something like that i mean clerics already have alot of skills lets not give them a semi mage skill to.
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 Post subject: Re: Recalls.
PostPosted: Tue Apr 22, 2008 10:03 am 
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I've always thought that recalls should take you to your deity. I can see adding something like "divine succor" to a cleric's list but they can only make them to their own deity. Would make sense as in theory a cleric is should be trying to recruit others into their belief system. Sure, this would be a bit "unfair" to those who have no deity, but hey, if you have no faith in a god, what do you need to run to them for "succor" for? :)

Along the same vein, perhaps we can make the 'starting point' you come into the game different cities and clerics can make recalls to only their "home" city.

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 Post subject: Re: Recalls.
PostPosted: Wed Apr 23, 2008 3:48 am 
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My Thought is much like repairing and or poisons etc you would need a special item from those area's as to tap into the manna of that area when creating recalls.. it would make sense in the RP standpoint because your cleric would hold something that originated from that area to return to the origin of that object maybe even make it a transformation spell so that you have to hold a specific object of that area then cast the spell upon it to change it to a scroll that will transport you to the origin of the object.

Had to add this ps as a after thought..

Have the spell so that it reflects the essence of what ever your holding .. IE :: you hold a stone from a area , you cast the spell upon the stone , the stone reflects its essence upon your spell and a scroll is created using the essence of the stone to map your way to its origin area.. could also be added for almost any item in your inventory.. could also be neat to use for a quest cause could be used for various spells.. one that would create a recall and one that would only show you a glimpse of the area such as translook .depending on levels of the caster, this way the cleric can only create a recall by either something he had picked up from that area or was given.

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 Post subject: Re: Recalls.
PostPosted: Wed Apr 23, 2008 7:28 pm 
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That sounds a bit better than my waypoint idea, and does make a bit more sense.

There could be a strict limit on the creatable scrolls, or the item needed to create the scrolls. That way, Clerics would be restricted from just making 20 or so of the scrolls, and then pretty much portalling around the maps like Eracules has mentioned.

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 Post subject: Re: Recalls.
PostPosted: Thu Apr 24, 2008 5:28 pm 
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More can definitely be done with the concept of "recall". One thing I'd like to point out is we now have the ability to move any character to any room in the game with a macro -- this opens up a LOT of possibilities for these types of things. Keep the ideas flowing.

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 Post subject: Re: Recalls.
PostPosted: Mon Apr 28, 2008 8:45 pm 
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With alot of the game revolving about the roleplay involved.
It'd be more interesting to create several task of importance to clerics for each town.
Not quite sure where the rest of you sit with the idea.
Was hoping for recalls to the schooner encampent, as well Guildus' idea of future town
establishments with local scribes selling such recalls as well.

Would appreciate this sorta of travel to distant places, would make shifting courses
alot more accesable.

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 Post subject: Re: Recalls.
PostPosted: Fri May 30, 2008 12:23 pm 
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Further thoughts on this idea, could have a set of secondary avatar skills.


From other games that I have played, there is usually a set of paired upper level skills called:


Mark: Marks your location so that through the use of the next skill you can go back to that marked location.

Recall: Recalls previous marked location and brings you directly to that location.

Whats the catch? Would make it so that upon rent/log/linkdead your mark location is reset, if you havn't marked a location since logging in it wouldn't allow you to travel anywhere and you would have to use a typical recall scroll. Would have to keep the restrictions that if you cant portal there/recall out then you cannot use the recall skill.

The intention of the skill set would be that you use it primarily to head back to town for repairs/sell your loot/grab potions/regen and then with certain limitations travel back to that prior location.

Just my 2 cents,
Sylvar, Sol, Sylvius.


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