Distant Lands
There are 0 players online. (hover for list)
 * Register
It is currently Wed Jul 02, 2025 12:49 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Random ideas
PostPosted: Sun Sep 02, 2007 3:45 pm 
Offline
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
Bags of holding, string them to newbies. No one else but the person who owns it can pick it up, even if it's stolen from a player by a mob. Cannot pick from corpse. Sure, what about someone else killing the corpse, then leaveing the corpse at their house, and the corpse going away, maybe leaving behind the bag? Bag leaves with it. Just a thought.

My Goddess loves me, She loves me not. What good is tithing other than keeping my align? How about a system that lets you see how much you tithe? I've stated this somewhere else too. Depending on rp and tithe amount. Tithe so much and there are different levels of gifts you can get from your goddess.
Some suggestions:
Every 10 million tithed = 1 mpp (Tithe 150 million and you can buy yourself a con)

Tithe 100 million = Get the three apples to be used however you wish.

Tithe 1 billion = Your God is pleased, Grants you an audience and gives you 15 extra racial points, to be used how you wish and allows you to change your racials and recieve those points back to be reused.

Tithe 10 billion = Can rp for an item gifted by your God.

Do something with the tithe system, not just alignment. Those changes would still take place. This would be a good way to circulate items back into the game and have players get rid of items sitting in the bottom of bags or chests that they never really use. Every 10 million you tithe this whole time gets you an mpp still.

Tithing could help with how quickly your God notices you are dead. Maybe certain amounts you tithe shaves 5 minutes off your death.

Just some ideas, I'll prolly throw in some more later.

_________________
Gydin Valen, free heals, sancs, and spells since 2001.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 03, 2007 1:58 pm 
Offline
Implementor
Implementor

Joined: Mon Aug 29, 2005 7:50 pm
Posts: 302
Location: Florida
[ Nominate for medal ]
Again, thanks for sharing your ideas. I especially like the idea of using tithing to help determine diety resurrection time... Clearly it will take some further code, but we actually DO already keep track of a rough gold value of how much each player has tithed.

Keep the good ideas coming.

Best regards,

--Nezmar


Top
 Profile  
 
 Post subject: Tithe tracking
PostPosted: Mon Sep 03, 2007 4:30 pm 
Offline
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
I thought there might be some sort of tithe tracking system. I tithe when I can, if possible, I'd love to know how much i've tithe so far; and see if the numbers I through out were reasonable. I try to tithe atleast one item a day. A while back I could have sworn tithing helped with regen, which would be nice. The more you tithe, the more auto regen points you get. It's along the same lines of my previous suggestions.

_________________
Gydin Valen, free heals, sancs, and spells since 2001.


Top
 Profile  
 
 Post subject: Multiple slots and tattoo ideas
PostPosted: Mon Sep 03, 2007 4:57 pm 
Offline
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
Why can we only wear one set of earrings, and two rings? We have more space on our fingers to wear a few more rings. We even have more places to get another piercing.

A barbarian/warriors could get a nose piercing.
A caster class one extra ring.
A ranger/druid one extra earrings.
Stabbers maybe an extra wrist item.

The nose piercing would make for a whole new era of items that are just for warriors or barbarians.

Tatoos. I've seen tats on some other games, though it doesn't really make sense, it casts spells, you can use it a few times... blah blah. I think a tattoo ought to help the charcter, not cast spells for him/her. When you type 'eq' to see what you're wearing, only you can see your tatoos. It can be on different body parts and maybe the same tattoo will do different things per class/slot worn. It's a permant fixture should you decided to get ink'd up.

Maybe a wolf can be offered. A wolf would add one point of int, str, whatever. If worn on legs, adds 1 permanent imp dex, if worn on arms: strength, skull: intelligence.
An eagle. Worn on back would be dex. On arms: one damage.
Owl or another creature of the night, worn on the face gives permi infravision.
A bear worn on the chest: one permi point of melee.
There could be a number of things done with a tat I'm sure. I liked these ideas with hero's in mind, just another bonus to leveling and reaching hero.

Just more ideas.

_________________
Gydin Valen, free heals, sancs, and spells since 2001.


Top
 Profile  
 
 Post subject: Re: Random ideas
PostPosted: Wed Sep 05, 2007 4:43 pm 
Offline
Builder
Builder
User avatar

Joined: Wed Aug 31, 2005 12:59 pm
Posts: 38
Location: Toronto, Canada
[ Nominate for medal ]
gideonhalo wrote:
Bags of holding, string them to newbies. No one else but the person who owns it can pick it up, even if it's stolen from a player by a mob. Cannot pick from corpse. Sure, what about someone else killing the corpse, then leaveing the corpse at their house, and the corpse going away, maybe leaving behind the bag? Bag leaves with it. Just a thought.



I can't say I like this idea at all. Not fair to all existing players that don't have one. Plus, there's been many other suggestions to the 'newbie has no place to put anything' issue. A BoH isn't necessary.

_________________
**Hana**


Top
 Profile  
 
 Post subject: BoH isn't necessary
PostPosted: Fri Sep 07, 2007 3:25 am 
Offline
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
A BoH isn't necessary, but when someone carries 10 items in a sack and thier enc is over 50%, something has to be done. True newbies don't know about enc over 50% hurting them and they grab all the gear they can find if they don't get help from other players. Fortunatly, or unfortunatly, There are few enough true newbies that someone can take the time to explain a few things to them - or one of us grab them some gear. I usually see bojie, mahrah or myself doing this. Other people toss them some gear here and there but most of the time it seems like you've got to know someone to get any real help. But, with helping, it only takes you so far, people have to learn the game if they want to proceed.

It was just an idea. I've seen strung items on other games and just thought to offer it up. Thank you for your reply.

_________________
Gydin Valen, free heals, sancs, and spells since 2001.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 11, 2007 3:01 pm 
Offline
Mortal

Joined: Tue Sep 11, 2007 2:33 pm
Posts: 18
[ Nominate for medal ]
bag of holding = bad idea
maybe item levels on item when you look at it, so new players are not holding an item with a level req of 40 and they are level 5...this is wasted for a long time...or at least a long time for me, as I am still new and can't hold on to much right now. or if not the exact level, maybe a statement telling you that the item in question will not work for you at this time *shrugs*

_________________
Corg

"The dancing men won't let me in to TRVL"


Top
 Profile  
 
 Post subject: nice
PostPosted: Tue Sep 11, 2007 6:58 pm 
Offline
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
Good idea on the item telling you it won't work until a certain level. Maybe people who are like 30 and below can see that message until they're good enough at item lore to look at it a few times and decide it isn't working yet. I like the mystery of finding a new item and passing it around to see what it does for who. I wouldn't like an item to tell me when it kicks where I'm at, but I'd love it for my newbie.

_________________
Gydin Valen, free heals, sancs, and spells since 2001.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 12, 2007 9:16 pm 
Offline
Implementor
Implementor

Joined: Mon Aug 29, 2005 7:50 pm
Posts: 302
Location: Florida
[ Nominate for medal ]
The problem with this is that it isn't items that require are a minimum level, it is a specific effect on an item. So +1 Strength may kick in between levels 1 and 20, and +1 Intelligence is for 21+. Then you also have to keep in mind that you can be affected by alignment, class, race, etc. flags also. There are a lot of variables that go into how an item will behave for your character.

Best regards,

--Nezmar


Top
 Profile  
 
 Post subject: yes
PostPosted: Thu Sep 13, 2007 6:08 pm 
Offline
Greater Lord

Joined: Wed Oct 19, 2005 2:28 am
Posts: 224
Location: Tennessee
[ Nominate for medal ]

Medals: 1
RPer of the Month (1)
I love being able to specify certain affects per class. An item might do 100 hp for one class, and 100 mana for another. Do certain stops for one class, and maybe a bonus to a stop for another.

_________________
Gydin Valen, free heals, sancs, and spells since 2001.


Top
 Profile  
 
 Post subject: Re: Random ideas
PostPosted: Tue Feb 19, 2008 5:43 pm 
Offline
Mortal

Joined: Sat Jan 26, 2008 11:26 pm
Posts: 17
[ Nominate for medal ]
How about a room or two in the sewers with a light source. Ei: I enter before lighting my torch but still plainly remember where I put it. Sooo, why not a way to manipulate a light in the dark?


Top
 Profile  
 
 Post subject: Re: Random ideas
PostPosted: Tue Feb 19, 2008 6:18 pm 
Offline
Implementor
Implementor

Joined: Mon Aug 29, 2005 7:50 pm
Posts: 302
Location: Florida
[ Nominate for medal ]
It is an interesting problem trying to strike the right balance between realism and game effect. What do you propose?

How about if we allow players to see their "inventory" even when it is dark? That seems fairly reasonable to me, what do you think?

I don't believe the problem is really contained within one particular zone.

Best regards,

--Nezmar


Top
 Profile  
 
 Post subject: Moo
PostPosted: Tue Feb 19, 2008 6:35 pm 
Offline
Mortal

Joined: Sat Jan 26, 2008 11:26 pm
Posts: 17
[ Nominate for medal ]
First I'd like to find a solution to my baby syndrome.

I don't want to take away from what the lack of light imposes, I just haven't played many races besides the ones with infravision.

So, I'd like some sort of skill. A saving grace. Like a brief flick of something, or a lagging inventory look that imposes time penalties for manipulating inventory items.

I can't glance with my eyes but I can feel with my hands. I must be wielding "something" and there's no reason I can't let go without "removing all" my clothing.

Thus idea #1 is: a lagging inventory screen in the dark - slow

Another idea

An inventory screen of:

Something
Something
2*something
Something

Thusly:

"Something" can be manipulated.

Rem sword (I'd rather use a term like "Weapon" or "rem something wielded" Unwield?

you remove something

you stop wielding something

and then a person can switch through a dozen unknown somethings until an item glows or they find the torch, etc.

Can something be "unwielded"? (I still think fashionable belts should hold "scabbards" and that these "scabbards" could be used to "sheath" a weapon into).

Waha!


Top
 Profile  
 
 Post subject: Re: Random ideas
PostPosted: Tue Feb 19, 2008 6:36 pm 
Offline
Mortal

Joined: Sat Jan 26, 2008 11:26 pm
Posts: 17
[ Nominate for medal ]
and harness are worn on the back for those heavy weapons!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Forum design by .
DHTML Menu By Milonic JavaScript
Forum icons by www.chaosburnt.com © 1995-2007 ChaosBurnt
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group