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 Post subject: New class ideas
PostPosted: Sun Jan 20, 2008 11:48 am 
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Greater Lord

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I'd love to see a necromancer class.

First, cover something about zombies that I posted already on another idea and was pretty much my babbling.
- A great thing about zombies is easy to carry a good deal of em if you find the right ones and they're great fodder for trying to dispel mobs. A thing that's sad is you can't send a whole slew of em like you can charmies or monsums because they're so slow. I'm completely okay with that because that would really make a cleric strong if we could zombify a corpse into 5 - 1k hp zombies and wait for one to die. Zombies are fun and I'm just the necromancer to play with em.

Nerd it up and check out some things online about necromancer classes in other games. There is a pure necromancer, so one can be good aligned. That's kinda of what I'm trying to rp myself in to. This item purge allows for many interesting things, but that's a different topic and forum.

Thoughts on some possible necromancer fun:
-A necro would basically be a druid but with an army of the slow undead.

-Animate warrior: turn a corpse into a zombie that maybe can use a weapon and armor and hits a little bit harder than a regular zombie if and when it makes contact. It would cost more mana than the regular animate dead of course, maybe 15/20 mana instead of 10. Don't want to make it too mana costly because there's a chance it'd be a suck hp zombie.

-Sacrifice corpse: Necros don't get healing spells to just sit and heal themselves, but they can sacrific a corpse and turn in into healing for themselves. Like a stronger version of laying of hands.

-Drain health: It's a agressive spell to start a fight with, does damage to the mob and heals back a % of the damage to the necro. One could essentially "shriek flee" this and get back some good health, but I don't think the lag would be worth it on larger mobs. Great way to start assisting someone too.

-A command: Order zombie eat "mob" The zombie starts it's attack chomping on a mob to gain a bit of health back. Counter active kinda but it heals the zombie a little bit, hurts the mob and starts off the fight. Since you can't cast healing spells, you can't heal the zombie without a healer.

-Necro would have a good deal of affect spells to cast on creatures. Curse, death (poisons the mob slightly without starting a fight but can wear off) slow, paralyze, fear.

-Necro would have a life gate that lasts longer than an illusionist life gate.

-Higher gains in saving throws than usual.

-Some form of a protective barrier... hrm. Oh!...
Ooooh. (Light bulb) A death aura or something like a blade barrier. Only surrounded by one though. A mob attacks you and there is a chance that this death aura around you would strike back at the mob and take health from them, giving it back to the necromancer. Kinda of like cracklers that surge every now. Oooh, (more light bulbs) that'd be really cool, totally a level 98 spell. Almost a small crackler spell that you can only cast upon yourself. Hits like cracklers, does damage to the foe and heals that back to the necromancer. Say based on what level you are. If I'm 100, maybe does 50 hp damage/healing when it hits. Level 200, maybe 100 hp damage and healing. That would be a darn good reason to get higher.

-Necros can only use 1h weapons and cannot dual wield until very very high, even then they cannot master it.

-Necros have mounted combat, but only from a spell that turns a corpse into a creature like a mountable wraith or something. Doesn't buck em off, but it dies automatically after a while. High level spell and skill, 80's maybe.

Okay I'll add more later to this post probably. The more and more I write about it, the more they sound evil only. It'd be a hard rp to stay good align.

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 Post subject:
PostPosted: Sun Jan 20, 2008 6:46 pm 
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Builder
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Location: Massachusettes
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I actually created an entire necromancer class out on paper back before the original player purge, and I voiced it in game as well. It'd be an amazing class, but I think you focus way to much on "health back." I would say for protective barriers, they would have a vampiric aura, which would be a self-only minor sanctuary, a minor anti magic shell, and a minor blade barrier. Maybe 1/2 of the power as the actuals.

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 Post subject:
PostPosted: Mon Jan 21, 2008 2:59 am 
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Quest Master
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Location: Minnesnowta
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I really like the idea.

But I have to say, that if I had a choice, there's two other classes I'd rather see.

Psionicists, and some sort of warrior/mage hybrid.

And of those two, I'd absolutely LOVE to see a warrior/mage hybrid.

I mean, druids have rangers. Clerics have paladins. They're basically a mix between their respective healing classes and warriors.

I think it'd be really fun to have a warrior/mage and a warrior/illusionist.

Or maybe, just maybe, make it a warrior/mage class of some sort that's the bane to other magic users... Mostly arcane, but maybe divine, too. Kind of ironic, I know, but I've seen it pulled off before.

As a matter of fact... I think I'm going to write up a template and post it on the forums here for people to contemplate. I really have no idea how much work goes into creating classes on a code level, but, if nothing else, it'll be fun!

Regards,
Jorlain

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