Finally got registered after hunting endlessly for the authorization email, found it in the junkmail box, thanks Myrrima
One on One arenas challenges! I've wanted to see this implemented forever, everytime I enter an arena, there's usually just one player I would love to kill, whether it's a friend or a foe. 90% of the time another mob or player ends up killing that person or me first. I think consequence free player duels could really add a new element to the game aside from the running around loading items gig and leveling. I'd think the format would go something like...
challenge <player> <coins>
insert player name for whom you'd like to fight, and how many coins you'd like to put up to fight that person, that person would need to put up the same amount of coins and winner take all, 0 and 1 coins would be viable numbers for friendly challenges.
other player would see something like:
Alysandir has challenged you to a duel for 500 coins.
Accepting the duel would be the similar form of accepting a guild invitation. you'd type "challenges" and have a list of challengers and you could accept or decline, and if they're on too long they'd time out and disappear, maybe put a 5 hour in game timer on it like arena start times.
Dreylor added on an excellent idea for this with the idea of a new ranking system similar to the one we have but for one on one duels. A stats sheet for wins/losses/ties and so forth. A point system would be an interesting aspect and greater points for beating players higher than you on the ranking list or with a large level difference. A monthly constitution potion for the person on the top of the list or something to that affect would be a nice reward.
Guildus also suggested a betting feature which I thought would work very well, syntax would go something like,
Bet <player> <coins>
pretty straightforward, probably harder to implement though than i think, not sure who you would bet, an automated system with low odds or bet other players. Any suggestions would be welcome.
Finally, problems I see in implementing this, the big one I'm wondering how to get around would be the full heal after arenas. If you could challenge at any time players could abuse this and fight just for full heals.
Two solutions I see to this, one would be only being able to duel at certain times, perhaps an hour at 12AM and an hour at 12PM or when a staff member is around. Second solution which I think would be better, after the duel you're restored to the same amount of HP/Mana/Power you were at when you entered the challenger arena. Although the second would probably be more difficult to implement since it differs from the regular arena code the most, i think it would be the best.
Being able to challenge players anytime in a consequence free environment could add a really fun element to the game and a nice way to settle scores or satisfy friendly rivalries. Feedback Please!
Aly/Grumble/Mort