Hi there,
I happen to be somewhat of a new player, I played about five years ago regularly, but have just picked it up again very recently and am still trying to learn about all the new features. So please forgive my ignorance if I happen to suggest things already implemented or in the works.
I thought I would post my thoughts because I think DL is a great game, and after looking at many, many muds out there I ended up back here, I simply couldn't find a mud in which I felt more comfortable, even though I thoroughly enjoyed some of the features offered by others, they just couldn't measure up to DL. My humble suggestions may not be practical, or even possible to implement, and I hope they aren't taken the wrong way, I am by no means complaining or dissatisfied with the site, and am very appreciative and often in awe of all the hard work that is put into it. But in any case here they are:
1. As a new player, and I believe this was brought up in an earlier post, my first and lasting impression of a mud is their website. For that reason, I think that having more artwork, literary material, perhaps a section of player drawn maps, and areas would make a good impression on those most interested in rp'ing and a well fleshed out world. This of course is dependant on the playerbase because we cannot expect the staff to do more than they already do! However a competitive edge, meaning regular contests may provide more of an incentive, prizes are not necessarily required. In any case at least making the artwork and writing areas more prominent, and using perhaps some of the winning artwork on the webpage itself might encourage us narcisstic artists to submit more work. Because we all love to see our stuff displayed, I think that artists would be encouraged to work harder if they new that just maybe, if they draw a really good specimen of an elf they may be rewarded by having it on the section of the site in which races are described or something along those lines... just an example. And here I will admit I am guilty of laziness and should have submitted more work, and promise to do so.
2. This is along the lines of the Guild speak, but race specific. I think having racial languages, and a common language would allow for interesting scenarios while roleplaying. In addition i think that having somehow the ability to study and learn languages, perhaps independant of guilds would be another interesting feature. Perhaps the library or some school could offer a way to study, and learn a language other than your racial language, and one would improve by practicing. It could even be the case, (forgive my ignorance about coding I have no idea how it works) that when you are a beginning language learner what you type and attempt to say in that language doesn't come out quite right, to further emphasize your lack of skill. It may also be possible to "pick up" a language" as it were by listening to people speak it enough. One's ability to learn languages should, in my opinion be contigent on one's intelligence, perhaps the amount of languages you can learn, your overall proficiency, and the rate in which you learn could all be influenced by your intelligence.
3. The previous point brings me to the next one and that is a way of learning new skills in a theoretical sense by means of reading, or listening to a teacher perhaps. When I was first a player here(5 yrs ago) I wanted to play a very nonviolent character, but my main problem was that I had no way of advancing the character because other than killing things there was no way for me to gain experience. Perhaps if one could gain experience by studying arduously in the library, or exploring, and healing (I apologize if this is already possible, like I said many things have changed and I am not familiar with it all), it would allow for more realistic RP. In the case of this type of character it would be understood that simply by reading all you gain is the theoretical knowledge, and that in order to hone your skill you must practice it. Of course if you read about healing your fighting abilities should not reflect an improvement, to perfect this you would have to train and practice fighting, and so on. Here too it should be assumed that learning in this manner is not easy, and it would be time consuming.
4. Along the same lines, I feel that one's guild, at least at low levels offers little more than a place to practice. I think that to set new players on the right RP path it would be helpful if the guilds had more depth. Perhaps according to your level you could be assigned tasks by your NPC guild leader (which by the way I will say I really like having guildmaster's be NPC's, I tried muds with players as guildmaster's and I never felt it worked quite right). In the case of an assassin say, as a youngling, you might not really understand what a sinister profession you are getting yourself into, and assassins being the secretive sort might not let you know exactly what you are unknowingly training to be, perhaps your first few tasks are to eavesdrop on some people, work as spys reporting on the where abouts of potential targets etc, and in turn you are rewarded with some shelter (your guildhouse) and a paltry wage. Before you know it however you find out that now that your "in" you have to perform more gruesome tasks, and leaving the guild with your lide may not be an option. The same with thieves, as a beginner you may have to prove you worth by retrieving a particular object etc. In other words these tasks would in a sense test your mettle, just to see if you are the right sort to be in that particular guild.
5. I'm sorry if these seem to overlap. The ability to read and write may or may not be something that everyone has. If we somehow had the ability to write books in the game, poems etc that could be housed in the library, than necesarily we would have to have some way of dertermining who is, and who isn't literate. Perhaps these skills should be among those you may chose to learn or not learn within the game. Literacy can be a very interesting RP tool, determining your social status, or defining you as a particular kind of character. Did you spend your time as a child learning to read and write, or use a sword, or if you were priviliged maybe both.
6. a couple of thoughts on character creation. In the part where you get to chose your race, it would perhaps be interesting to allow players to chose the race of their parents. Of course certain racial combinations may not be permitted. This might affect at random what traits you do get from each parent in terms of racial abilities. In addition for background purposes and scenarios it would simply be interesting. The other point is about the section where you get to chose your modifiers I guess, not sure what to call it. The section were you decide if you want to add dex or +1 with a certain weapon, certain abilities etc. Perhaps if one could take penalties, say you are a mute, or your terrible with swords, or have a nervous tick, one arm, etc.. By doing this you could get more points to add towards positive traits, of course at the expense of some other major or vital ones.
Well that will do, I'm sorry if I'm incoherent at times, and I know that much of this might be impossible, but I thought it was worth sharing at leas. I know I have more ideas somewhere, but I won't subject you to more dull droning. Thanks for taking the time to read some of what's in my wacky mind.
Smog
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