Oh yeah this is for vulsin.
You were looking for ways to attract new players. Your ideas are commendable. But for the longest while it has been those that remained to show up frequently within the week, atleast 4 times that've actually pulled in the newer players.
The whole thoughts concerning making an adventurs guild and creating macros that'll guide people, it's a thought. A damn good one that'd be useful here for when nobodies about. As it can be quite a few hours a day.
But before I got sucked into this happenstance of mine, by the way it's a very good one, I'd begun to wonder if going out myself to other MUD's and meeting the people there was benifical.
I took the games ranked around our site on all the websites, and took hours into each one of them as well continued to show up most days to see whom actually played them.
I've encountered muds like ours, with kind hearted people, others with too many to learn. The whole act of getting out there to meet other mudders if you don't mind me saying was very well worth it. There are good people everywhere.
While distant lands is my one and only true mud, I actually halted playing here for the neccesity to see how newbie's felt in a mud they'd just entered.
To start any place even like that if Distant lands, it's a challenge. Reliance on good people is useful and very worthwile. As for all your ideas of automated assistance. I've ran into quite a few games that offer these very things. And do provide extensive help files as well maps in the game, websites, and database.
Even the ones that just automatically started spewing out random information are there.
These ideas will benifit some people in the long term. But if you're truely interested in aquiring new players on this game. Then heed me now for this is the only method you'll be able to do so.
When I play, I always type who. Most all the time even when busy, I'm in a fair enough moode to spend time with people. If not, I'll sit around town doing whatever avaliable actions I can to assist others.
Having played this game so long, it's like walking to work to find places I need to do things. Keeping myself occupied is easy. Even if the new characters isn't entirely new to the game, I'll actually take time to sit down and talk, play, and interact with them.
No macros, file, guild, affiliation, or idea is going to equate to what I've done. It'll be more like a guide for those able to absorb it. As for being a real person and spending time with new players, they enjoy that more. In fact if the person has the time the next day, they've always resurfaced and said hello.
Yeah, I've let a few dependants slip out from under my watch, and they havn't probably return. That's ok the method itself works genuinally. If you want newbies, then log on as a mortal. Play, and watch. When they come around don't kill the with information, because I usually do. Be willing to accept the fact some mudders have kids and get distracted, others are at work. or even just playing their favorite one.
To help someone, requires you to be able to sit around for a few hours and at their convienance assist them whatever way possible. No ones going to become an expert here overnight, in fact it took most of years and months to build the knowledge we retain about the game.
Being that friend rather than outlet of questions to people makes the world of difference. When you show an actual PC to PC interest in others it's heartfelt.
This is how you gain newbies, by being the Newbie manual,guide,guild, whatever you can think of for them. It's because you love this game that you even take the innitiative to give your time to others.
I'm always more intersted in the people when I join another game these days. It's not something I plan on stopping either. Because I've met all you cool cats here, and the thought hit me one day that there's alot of other cats out there just lingering on their mud. The only way I can truely hope to run across a majority of them is taking the time to appreciate the places, things, and people they've invested their years into.
No I'm not encouraging others to go play elsewhere, I'm just saying, I got tired of listening to everyone guess how we'd gain more players rather than going out to the actual resources where other "players of muds" actually to thrive and exist.
Welcome to the facts and fold. I hope your project commenses immediately, It'd be appreciated by people like me, merely for the fact that I can't be here 24/7 365.
Thanks you's arn't neccesary, but I can tell you when a newbie or even existant player thanks you for the conviencance that was bestowed, it's a most exquisite feeling.
_________________ connecting old lands that have been used up
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