After having played DL for what....12 years give or take a year or two. I have noticed some issues of balance.
All but two classes seem to have unique skills/spells pertaining to their class.
Cleric: sanctuary, resurrection, unholy word, succor, animate dead, dispel good, protection from good, recharger, full heal
Cavalier: charge three, charge four
Magic-User: beholder's acid, portal, blitzkrieg, enchant weapon, dragonsfire, paralyze, power word kill, enchant item, fireshield
Barbarian: berserk, (plus them being able to have insane amounts of hp) Illusionist: mirror image, life gate
Monk: iron fist, iron foot, thunder strike, stone fist, circle kick, meditation, basic defense, vital strike, eagle claw, tiger claw, advanced defense, crushing blow, shadow kick, master's defense, hands of wind, Hajim's defense, flying kick, stunning blow
Thief: pick complex locks, find master's traps, pick master locks
Assassin: assassinate one through assassinate fifteen
Ranger: glass blowing
Druid: blade barrier, conjure elemental
Bard: rejuvenation ballad, (plus them being able to have TONS of charmed pets)
Ninja: spider kick, Hyder's kick
Warrior: NOTHING Paladin: NOTHING
Alright, so what can we add to make this balanced out?
#1: Bard and druid should get some sort of resurrection spell. #2: Paladins should get some sort of spell after level 51 that is level dependant, but allows them to buff peoples HR/DR perhaps a 1/1 per 100 levels. So at level 300 they could buff people for say 10 minutes with a 3/3 HR/DR bonus. Call it aura of the devout or somesuch. #3: Warriors they should technically be THE tanking class, perhaps they should get a level dependant skill equal to stoneskin, so for every so many levels they get another 1 stop all. Perhaps every 50 levels, so by level 300 they would have an extra 6 stop all naturally. #4: Rangers though they are a druid/warrior hybrid they should get also some sort of aura after level 51 that is level dependant that allows them to do a bonus, perhaps a universal regeneration bonus. So per every 50 levels they could do a bonus of 1 regen for hp/mana/song/power/moves. #5: Illusionist gets two nice spells, but they should get a series of illusion like spells similiar to monsum, though not getting monsum. Conjure Illusion One, Conjure Illusion Two, ect.
Really I believe with the current setup the most beneficial classes are Magic-User and Cleric. Overall cleric gets every possible skill combination that paladin and warrior get other then push and pull. And Magic-User gets portal and the ability to charm mobs, plus a broad array of other skills/spells that make them likely the strongest class in the game currently.
Other balance possiblities which might work would be as i said above giving druids and bards a resurrection spell, perhaps giving paladins sanctuary since its only what 2 levels away from what they would get anyways, else perhaps giving illusionists portal OR giving them a set of unique conjuring spells that are allowed to be used beyond the typical room restriction flags (something like animate dead where with a regeant they could create their pets anywhere).
Just some thoughts, perhaps once we get some players up to 250-300 there shall be some unique skills/spells for every class that levels the playing field.
Either way, as always loving Distant Lands and enjoying it.
Sol, Sylvar, Sylvius.
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