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 Post subject: Class Idea
PostPosted: Thu Mar 13, 2008 2:08 pm 
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Joined: Sat Jan 26, 2008 11:26 pm
Posts: 17
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Acrobatic skill class. Warrior Thief variation.

Innate Abilities: Crawling/jumping exits do not require the player to crawl or jump. 1 person room and limited exits are not influenced by and don't affect the acrobat.




No spells, but here are the skills:

Sneak & Steal, Backstab 1-4, Circle backstab,

Other skills:

Distract- Causes a Lag/Delay - The Acrobat draws the targets attention, distracting them from casting spells/using skills for a few seconds.

Hesitate- Causes a loss of an attack or round of attacks to the afflicted. Perhaps a lost attack over a series of rounds.

Dazzle- The Acrobat is a charismatic person, a liar and an actor. This would seduce 1 an npc to follow them.

Trip- Requires two people. Like circle backstab this can't be done alone, the npc needs a little distraction. Acts like a bash

Kick- A kick to the groin or face :)

Calm- Calm an aggressive npc with an acrobats awesomeness

Mock- Really **** off an npc and inspire them to fight at a loss due to dumb aggression.

Retaliate- The Acrobat learns to time his attacks and strike before an npc, causing a lost attack for the npc and a gained attack by the acrobat.

I'd like to see this class not dual wield, although I suppose it's possible. The solution for me would be to give them no heavy weaponry, limit them to knives with a max weapon size of a shortsword or club and no two handed weapons. Then Dual-wield is alright by me.

My Idea with Retaliate, is that as an npc strikes, the acrobat strikes instead. attack for attack. Npc loses 1, acrobat gains 1 and only if the acrobat is tanking.

I also like the idea of group skills and since they're a performer perhaps they could produce "acts" or plays that would cause things like regen times of the group to increase.

Low hps, high moves. Is there such a thing as heavy armor restrictions? Example: spell or skill failures due to wearing iron? They'd have that.


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