Akrond wrote:
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In my humble opinion, and following what i saw till now from all the rp i've been in (weren't much i must admit) or the quests (much far less), this seems to be the same rp line, the evil toughy staff hitting the poor little mortal.
Why never think about a very funny scenario ? something you end rolling on the floor laughing ? (talking about the mortals of course)
Why should it be always a master/slave scenario ? a dominator/dominated ?
Why there couldn't be any puzzles ?
Saying so, i'm back-sit watching, and to enforce this post lemme try to give a scenario draft.
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Best regards,
Akrond.
The majority of RP on DL is non violent because the Game Master staff is not allowed to plan any violent RPs whatsoever. When violence occurs it's the players lack of imagination and just deciding to kill instead of talk and bargain their way out.
That's not saying that upper staff (Quest Master and above) do not plan a violent RP or two occasionally, but we do try to keep the player deaths to a minimum.
In Avatar quests there are special requirements - To test several skill sets among the participants - Mental, social, knowledge of the lands, teamwork, devotion to your deity, and yes, battle skills. The ONE quest I ran that did not require killing I heard over half the participants complain about how "weak and lame" it was. Considering I put a great deal of time, thought and planning into it, yes, I thought, why bother again? But I will because I know those players are boneheads and just do *not* get the meaning and spirit of the game.
And if you haven't seen a lot of fun, challenging and humorous RP then perhaps you need to RP more. I have seen a lot of it, from both staff and mortal side.
RP is what you make it, choose your path.