Great, so not only have I made a total donkey of myself in the first post of the day, now I'm reading this..
You've got a valid point on both ends, and something totally worth discussing really quickly.
Own on of them so called warriors, and about eight other little monstrosities on my tips.
Previously, I decided to make an entire 9 count regiment of playing characters,
and to as the will or urge goes by level all of the things slowly at my discression.
The entire motive for this operation was due to the constitutional system and perma-death.
Unlike the general concept of re-rolling the exact same class/name to continue on a past
tradition just really turned my stomach. Thus, the entire chaos of possible loosing one of my
peons just became a forlorn abstract to the whole myth of subjunctive..
And while it's just not the mortal playing characters that are in my possession, it's the
acess to aquired knowledge throughout the entire sessions of roleplay that were endured.
Now then, let us proceed to the subject at hand

.
A list of all the things mentioned I'm perfectly guilt of.
*Repairing equipment for people I do at times play with and enter groups with.
Having played both sides of the spectrum sometimes theres a lack thereof an avaliable
source to mend everyones garments. But on the second, when I suffer from the lack thereof
I'm reminded of the fact manipulating your gold funs well is important when there is a slight
misfortune of having a repair class at hand... I'm at the point where it's just a lot more
convienent to pay that fourten thousand coin footnote.
These sorts of situations don't just rest for the repair classes, it'll extend straight on into
the spell bound classes as well. Which will be a circumstantial brooding point for people should
they really consider the following.
*Roleplaying beyond the lines significantly without any ability to distinguish the system at hand.
Had some bad times with the good ones, and have exceeded my boundries on more than one
ocassion. Not saying that any of these things ever went by unresolved, or without warrant of
the problem at hand, nor compensation of the actions that would be definitive and developed
from there within.
The day you realize your delinguent behavior is actually affecting other players abilities within
the game. . Is not priceless, it's one huge dose of responsibility that we all enherit upon
creating our account. Probably not the best thing to forget about being accountable for
upon your stay.
Sooooo we can only take responsibility for ourselves here.
Try to give some good advice, perhaps.
I'm only going to be able to improve my own judgement,
as for everyone elses sure it's pretty obvious when you practice being sorta omniscient
about what we've got to be accountable for.
Atleast that's my promise...
So from someone from the brunt side of all the accusations.
Thanks for putting up with me, and all those chances provided
to keep on learning anew. It's nice consideration about the subject
reaches the surface.
It's nice to have a home that has been very cooperative and succesful.
Better that everyones always trying to make change for what lies ahead.
Even alot more of a gasp that the leniency offered for those attempting to cooperate
and hospitable that the rules are something to guide by for a better environment,
not govern every single action stimulated by people connecting to the game.
Measures were taken to ensure multiplaying was limited.
Those steps taken were actually precise calculations, that didn't just make
items retainable by one player per account. Rather they were designed to
create a circulatory style rotation of equipment as to so one player could
not just trade up-down, back-forth between their own prodigy.
Guess what, that kind act of consideration was discovered,
and even in the stages of innoscense it wasn't obvious to
everyone that such manipulate of code were indeed uneccesary.
What goes around comes around, items are items.
But what you bring forth today implies that it's not just the things in the game
that require our attention, indeed the majority of the problems avaliable now
were things people could make all on their own without any assistance amongst
themselves.
Don't know where you're all wanting to lead with this,
but by my example perhaps it's time for some of the remaining few to
take in these aforementioned doctrines.
Appreciate the idea, most definately shall dwell and try to distinguish
my decissions by the principle from now on.