Distant Lands
There are 0 players online. (hover for list)
 * Register
It is currently Thu Jul 02, 2020 7:06 am

All times are UTC - 5 hours

Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: 8/3/2018 Town Hall Meeting
PostPosted: Fri Aug 03, 2018 9:55 pm 

Joined: Wed Dec 31, 1969 7:00 pm
Posts: 6
[ Nominate for medal ]
Attendees: Strigmon, Teroan, Eracules, Storsch, Entropay, Balaq, Vorenus, Efori, Markkas, Covetous, Magnus, Laverty, Nezmar, and Amaessara.

Topic 1: Base class level cap
• There is concern that, with certain skills like dispel/disaffect/monk stun being tied to base class level, the base class level cap needs to be increased.
• Nezmar initially proposed increasing the base class level cap to 300, but then decided to keep the base class level cap at 200.

Topic 2: Talismans
• There is concern that, even with the increased frequency of quests, not everyone is able to participate in them. A proposal to redeem MPPs for Talisman is introduced.
• Nezmar proposes that players will be able to redeem 50 MPPs plus their RFQ status for a talisman. The change would not be retroactive, so those who toggled would not be able to get their talisman back.

Topic 3: Terrains
• The main new feature staff has been working on is terrains, which are zones that are setup with macros that have the ability to repeat rooms in patterns.
• Nezmar’s primary focus is on dynamic terrains, these are terrains that can be created on-the-fly by macros. The current primary use-case is for new players. Staff is working on coming up with an introduction that will teach new players how to play the game.
• Eventually, dynamic tasks will combine with dynamic terrains to make tasks that multiple players/groups can embark upon at the same time. This will also introduce tournaments where several people are doing tasks competitively and the slowest is knocked out.
• There are currently four completed terrains with another four in the works. The new terrains will be added into the game simultaneously as soon as they are all finished.

Topic 4: Equipment rebalancing
• Weapons have been rebalanced, but the changes have not been added to the game yet.
• Staff want to explore adjusting the AC/Stops on equipment that loads on lower-leveled NPCs.
• In addition, Nezmar wants to look at changes to the THAC0 system.

 Profile E-mail  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours

Who is online

Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Forum design by .
DHTML Menu By Milonic JavaScript
Forum icons by www.chaosburnt.com © 1995-2007 ChaosBurnt
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group