
Well, if anyone wants to be self-proclaimed poster child for the answer, I'll swiftly volunteer my typing skills.
You wanted to touch the topic of player, and staff.
Coexistance and cooperation. Learning from your mistakes is key.
Up front, I'm no staff member, don't even cut it for the type. Perhaps one day, maybe I will be such a prized possession. However, this topic is sincerely giving me a fits of the giggles.
Favoritism? Like as in, oh you're the brave soul daring enough to ask someone how their day is. Relationships in Distant Lands take time to forge, even just on a player-to-player level. On the matters of player-to-staff, I got a truck load of questions but we'll refrain from asking them.
About what happens with the rules, if find it momentarily fitting to interperate them for yourself, well theres an endless variety of mishappenings that could take place. However, I feel special enough to be one of few poster childs to openly talk about it.
Look, I've screwed up a whole bunch, theres so many ocassions that we shouldn't really entertain the notion of what they were. Examples might lead to a stimulant in some of yous. When something goes wrong, it might take a few moments for someone to see it. But I can garuntee you 100% that you're watched, loved, and guided.
When I mention that last word guided lets expand.
As in, hey someone obviously cared about my existance and what I'm up to. Cheating with characters, behaving incorrectly, even fashioning a few fopahs that shouldn't of slung down. . . I'm officially MUD.
Spite all of that though, one things sheerly goes over my head, the lack of coexisting and mingling with oneanother. You don't have to be sincere, nor do are you required to be hilarious (although it's a huge +). You've just got to be willing to be a human being and act accordingly. If for some reason you think that a relationship with a staff member is going to treat you to an amazing item or bettermentof your character. You're absolutely posotively inccorect. The only thing being friendly gets you, is a friend. Perhaps one of the wiser people in the crowd of distant lands would be of course our staff members. For they've reigned, ruled, and protected with a soverign fist that has many untold sides.
As for what happens when you influence yourself to a corrupt dialect of deeds. Well your not outright punished and treated with an exile that'll end you up twiddling your thumbs. Rather, if the particular party you're involved with cares to share their explinations and attempt to correct your decisions, you'll get one extremely large conversation about your misconduct, what's gone wrong, what to do next time, and how to approach the game in a totaly better perspective.
As for all you doting otherwise, you've got way too much free time to assume. And like Myr stated, if you've got a probably cause to believe otherise, discuss it don't withold it.
Life's a whole bunch of blueberry muffins, some served hot, others toasted, maybe some even extra crispy. But most of all I prefer my gooey.
Learning is a process, one they will certainly assist you in. Strict regulations only incorperate a diminshed aspect of fear. Here they want you to feel at home.
IN LUMP SUM, there isn't any special regards to your character. I belive they upstairs might look at it in the same way. There is not point in leveling a character if you didn't do it yourself. Whats the of being the resident bad*** if you didn't do it yourself.
Sincerely 3'2 62