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 Post subject: spell/weapon damage question
PostPosted: Tue Apr 08, 2008 8:58 am 
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is there any way to find out exactly how much damage my spell/weapon is doing.
like does anyone has a calculation to maybe see which spell/weapon is better/worse and by how much...the description in game is vague. really this doesnt have to be ingame, but maybe someone can at least give a better idea as to how hard/soft I am hitting...or maybe what factors in to hitting harder...just trying to improve myself wherever I can...

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 Post subject: Re: spell/weapon damage question
PostPosted: Wed Apr 09, 2008 12:32 pm 
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i'll assume the lack of replies means this was brought up before and is not something being talked about...
i was just hoping to see if anyone knew some information so I could have a better idea of what I am doing right/wrong in the game...

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 Post subject: Re: spell/weapon damage question
PostPosted: Wed Apr 09, 2008 1:05 pm 
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you could have someone test spells against monsums I (adalade) or someone else could help I'm sure.


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 Post subject: Re: spell/weapon damage question
PostPosted: Wed Apr 09, 2008 7:37 pm 
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Oh that's funny, I started a reply to this a couple days ago and forgot to ever finish it. :oops:

Attack damage is one of those stats deliberately enshrouded in ambiguity in order to make the game that much less number-obsessive. By not revealing the exact numbers to certain effects, understanding of the game requires a bit closer attention and involves a little more mystery. While a lot of exact numbers are available to the player, some things are put into uncertain terms in order to give the game a more natural feel to the machinery of it.

To my knowledge, melee damage descriptions such as extremely hard, massacre, and annihilate do correspond to a specific number range. A good way to gauge this is by noting how many HP you lose to each kind of hit yourself. I know A plain "hit" (or "slash," "crush," etc.) is about 7-9 damage while a massacre is around 20-29 damage. An annihilate is trickiest however, since there is nothing higher on the scale. A hit for 45 damage and a hit for 122 damage will both register as an "annihilate."

Spell damage can be hard to be exact on and takes experimentation. For some people, this way of requiring you to study the game makes it a little more adventurous. Sure it would be nice to know the exact amount of damage delivered by a spell whenever it hits, but if you play long enough to start to build an intuition for how effective your spells are.


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 Post subject: Re: spell/weapon damage question
PostPosted: Thu Apr 10, 2008 7:06 am 
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thank you for the input...the swing damage kinda helps...i fiigured the hit, massacre, annhialate would be based on % rather than actual numbers...if i hit someone for 20 damage and they have 15hp, i would call that an annihalate rather than massacre or less...but then again, like you said, its more for the adventurous side of things rather than number obsessive

i also like the idea of using monster summons as well, although I do not get any in the current class I am, its ok. Thanks for the input, anything else is helpful as well...

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